TINKERING for sustainability at schoolTINK@School
The project is co-funded by the European Union under the Erasmus+ Programme KA2 Cooperation Partnership project n° 2022-1-IS01-KA220-SCH-000087083
What we aim for?
The project envisages to use tinkering as an engaging experiential method to unlock the student’s creativity and support the teachers and schools in their efforts to design and apply meaningful interventions on sustainability and climate change topics.
Whom do we serve?
The project is designed to address the needs of audiences coming from both the formal and the non-formal education sector. The ultimate target group is students who will benefit from the application of the project activities.
Teachers of late primary and early secondary level, with classes of students between 8 and 12 years. All specialities can be involved (STEAM relating, and beyond).
The support and administration staff within and around an educational institution (e.g. caretakers, headmasters, curriculum designers, ESD officers etc).
NON FORMAL EDUCATION
Museum animators, facilitators in NGOs, science centres, as well as outdoor learing guides, etc. can all benefit from the project activities.
The complexities of climate change and sustainability challenges of today require holistic approaches in our educational methods combining science, but also culture and emotional learning.
The project supports learners in responding to vast global challenges through translating what may seem overwhelming into aspects (choices, habits, creations) of everyday school life. Within a collaborative setting, using tinkering, STEAM and real life problem solving the project aims to enable learners to grow up being eager and committed “change agents”.
Tinkering is a hands-on learning approach and way to develop understanding about the world. Learning through tinkering relies on direct experiences with real phenomena, things that learners can see and touch.
The apporach emphasizes the importance of the child’s play and exploration which is at the center of the learning experience. It all begins by playing with physical objects, engaging in an iterative process of trial and error, pursuing tentative ideas, and focusing on the process of discovery, rather than a final end product.
What is tinkering?
Learning Dimensions of Tinkering one-pager This document outlines the five learning dimensions in one page. For each dimension specific indicators are used to help practitioners recognize and interpret learners’ behaviors.
Credits: Exploraturium | The Tinkering Studio | 2017
While Tinkering activities vary in their style and content, they have 6 common core features:
1. Tangible / Hands on
Something physical is created using various tools and materials.
The atmosphere should be playful, innovative and creative.
3. Personalised learning
Learners follow their interests and can therefore pursue their own path of learning.
Outcomes are highly variable and sometimes unexpected.
Although a broad goal is given at the start, while Tinkering learners can add or set their own goals. Therefore, they can progress through the activity in a way that is interesting and personally meaningful to them.
6. Trying things out
The learner works on the activity by trying things out: They might start by improvising, but move to planning designing, testing, redesigning and refining.
A Word on
“We are increasingly asking if what people learn is truly relevant to their lives, if what they learn helps to ensure the survival of our planet. Education for Sustainable Development (ESD) can provide the knowledge, awareness and action that empower people to transform themselves and transform societies.”
– Stefania Giannini
Assistant Director-General for Education, UNESCO
Past and upcoming events
Find a calendar of the activities taking place throughout the lifetime of the project TINK@School in the patner countries.
Our News & Announcements
Find below news from the project activities and other interesting articles relating to tinkering, sustainability and/or climate change.
A few weeks ago NEMO staff tested one activity that is foreseen to be included in our TINK@SCHOOL project Toolkit. Let’s find out how it went! Thanks Judith Bal and Inka de Pijper for sharing the process and your insightful tips ! **** The activity tested was: Make...
Read bellow how our colleague Ólafur from Iceland, applied the tinkering mentality to solve a practical problem in his surroundings: Upon returning from Milan I went up north to attend to a little eider colony we have there. Once the birds leave their nests, we...
Within the first months of the project a guide for developing Tinkering activities with a focus on sustainability has been prepared.The guide, originally in English language (other languages will follow) is thought to support teachers of both sides (either tinkers, or...